Contents OverviewContracted by, the heist is notable for being the first of its kind, being entirely stealth-focused; if the alarm is raised, players have one minute to complete the objective and return to the van.The rewards are such that purchasing the contract with offshore money can be substantially profitable, with over a 500% margin if enough loot is secured. The experience however is extremely poor unless ECM rushed.Objectives.
Loot the depot without raising the alarm. Secure the required amount of loot ( 3 on Normal, 5 on Hard, 7 on Very Hard, 9 on Overkill and 12 on Mayhem+).
![]() Payday 2 Shadow Raid Loud Mod
(Optional) Secure more bags. (Optional) Secure the contents of the high-security vault. Escape!added pre-planning to Shadow Raid, along with day 3 and all variations of. Pre-planning in Shadow Raid is similar to in that players can choose where to place assets, such as Loot drop off points and the Thermite Paste case.
The total number of favours available for pre-planning on Shadow Raid is 8, which does not scale with difficulty. PrePlanning: Shadow RaidAssetsAsset CostsFavorsTypeNameNormalHardVery HardOverkill8PLocMaxMission BeneficialDead DropBody Bags$1,600$3,200$8,000$16,092Thermite paste$3,000$6,000$15,000$30,041SurveillanceSpycam$1,000$2,000$5,000$10,093BackupLoot Drop Off Point$3,000$6,000$15,000$30,041AdditionalmissionequipmentBag Zip-line$2,000$4,000$10,000$20,021WalkthroughThe crew starts outside, a short distance from the gate into the main yard; there are several guards and civilians patrolling the yard itself. From here, there are several entry points:. Through the front gate if a guard is not nearby. The stairs to the right of the gate lead to rooftops overlooking the main yard.
Jumping directly to the ground will result in incapacitation so heisters should aim for the double stacked container first. Not far to the left of the gate is a removable manhole, which leads down to a network of sewers. The sewers lead to several other manholes, including a couple inside the main building, but this requires purchasing thermite paste to bypass metal grating.
Payday 2 Shadow Raid Mod
Be very careful when climbing down manhole ladders, as it is easy to lose footing and falling to the floor below, leading to getting downed. Move toward the ladder to minimize risks of falling. Heading past the manhole leads to a neighboring building, which can be climbed. A crowbar spawns near the corner of this roof on Normal and Hard, and this roof may be used to jump to the roof of the warehouse from where the security room can be accessed relatively easily. This area provides a good view of the outside of the warehouse. Continuing further down the path leads to a chain-link fence, and the side and back of the building.
The building can be entered by secure doors (one on the ground floor and two on the first floor, can be accessed if there is a stair), or by climbing down a ladder to a sewer grate on the left (requires thermite paste to bypass).Once inside, players should take great care, as the building is heavily patrolled by guards and workers, and a single alarm means fleeing. Players must first find the crowbar(s) (check ) in order to start opening crates; crates can be found throughout the main warehouse, locked inside cages, and inside the helicopter-dropped container. To get a better situational awareness of the interior, players can crouch-walk along the roof beams at the top of the main room without much risk of detection, so long as they have a suitably low detection risk.Key areas of interest include the main vault, located at the back of the main warehouse; and the security room, found one floor up.
In order to unlock the vault, players require two, one of which can always be found on the camera operator. One can be found on the worker in an orange jumpsuit, patrolling Murkywater guards sometimes carry one, and on lower difficulties a keycard can always be found on the counter in the kitchen. After acquiring two cards, co-ordinate to insert them within 10 seconds of each other and access the samurai armor. Failure to place both keycards in the slots within the time limit will result in the system disabling, locking the vault and rendering the Daimyo's armor inaccessible.After collecting several bags of loot, one or two designated players should start moving bags to the vehicle (or a nearby located drop-off location bought) in piles, heading through the sewers or out the back to minimize detection. Passing the gate with care, bags should be loaded before returning inside: by doing so, the risk (and cost) of an alarm drops significantly, and allows players to use the little time available to escape.Strategy Alarms.Guards near the escape van.
Do not, at any point, raise the alarm! Doing so will leave you with only 1 minute to complete the objectives and escape.
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Should the alarm go off, multiple Murkywater mercenaries will spawn throughout the map. In particular, 3-5 of them may come out of a building across the street from the compound. As this is very close to the escape zone and players are likely to be wearing suits, they should exercise caution. However, throwing several grenades at them will kill them or will stun them long enough for everyone to escape.
Mount and blade productive enterprise. The game was released on May 4, 2011.A sequel, Mount & Blade II: Bannerlord, was announced in September 2012. Closed beta testing began on August 2009, and became open in February 2010before the sequel's release on March 30, 2010.Paradox released a spin-off titled, based on the historical novel (Polish: Ogniem i Mieczem) by, developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions, and the.
If caught, treat the mission like an escape sequence. As the time limit for escape is only 60 seconds, and remaining loot can be anything from light (e.g. Paintings or cocaine) to very heavy (e.g. Gold or artifacts), be sure to weigh odds of escaping against the amount and type(s) of remaining loot. Loot drop-offs bought from pre-planning can be a potential lifesaver. For example, the Waterfront garbage loot drop-off point can be used to secure heavy loot instead of hauling them back to the escape van if close.
This can be crucial, especially when hastily securing loot to meet the minimum requirement if the alarm has gone off. If discovered, consider chain-deploying ECMs to delay the alarm. Doing so can add time for the crew to secure loot and escape. A full crew of high-level heisters can delay the alarm by almost 4 minutes with 2 ECMs each, potentially also blocking pagers and security cameras if the operator is still alive.Skill & Perk Deck builds.
Builds for this heist should be primarily based on stealth, mobility and bag-carrying. Skills such as, and should be considered essential. While any good stealth build will perform well on Shadow Raid, a few specific details can be added:. is more or less useless as it is often safer to kill and bag civilians than take them hostage, at least unless a civilian is near the room with a breakable window. Should not be used at all.
is particularly useful as the heist will often reach a state where the remaining Murkywater guards are stationary and therefore may not be able to spot a drill on the cages in Small Goods storage. This may save a keycard for the vault. Aced allows the deployable to be of value (see Equipment below).
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Aced is often of rather dubious value, however on Shadow Raid it is very helpful if the heisters are forced to kill a fifth guard as it will delay the inevitable alarm and forced escape. and are not required to be aced as there are neither doors nor safes which can be opened with them. The lockpicking speed boost of the latter will have subjective use, ultimately down to the path one wants to take through the compound. Basic is of almost no value even on Mayhem+, as the camera room is relatively easy to access without being spotted. Due to the toughness of the Murkywater guards, will be of help, especially to players who do not have the weapon builds they might like.
Always bring an high DPS weapon that can kill these guards in one to three shots, to minimize the chances of them opening fire. The Judge shotgun is an great option for that. Aced's increase mark duration can be very helpful keeping an eye on guards' locations.
As combat should be avoided entirely on this heist, the is the best choice, although in a full group one player should consider the Crew Chief deck for the crew stamina bonus. For speed, the Yakuza perk deck might also be viable.Equipment. In general, keeping detection risk to an absolute minimum is the main priority. For this reason only the Two-Piece suit and the highest concealment weapons available (so long as one is silenced) should be used. Consider a hard-hitting, high-DPS silenced weapon, such as a suppressed shotgun (which has the added benefit of being able to propel bodies out of sight) or suppressed. Murkywater guards can soak up a lot of damage if alerted, especially on higher difficulties.
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In general are the most useful deployable. Probably the best places to put them are the main staircase, the roof staircase and doors from the main storage area to small goods storage. Can also be helpful to a small crew in order to allow killing civilians while leaving favors free for more useful assets (Even though, as guards can get stuck, it's possible to just go through the whole heist without needing a single body bag if you are careful enough).
In larger groups can be used for chain-delaying the alarm. Use the thermite paste to burn through grates in the sewers below the warehouse for additional exit/entry points.
Be aware that only two cans of paste will spawn, and there will be three or four gates in the map; since only one can be carried per person, coordinate usage to prevent wasting them. However, with the bug allowing pickups to be duplicated if picked up at the same time as someone else, it is possible to purposefully (or even accidentally, in some cases) end up with more thermite paste cans than there are gates in the map. Thermite paste should be used in advance if carrying heavy loot and/or to escape if the alarm is raised. Burning the grates can save invaluable time compared to backtracking at a risk of getting caught. The grate at the waterfront entrance should be prioritized if the boat zipline asset is unlocked as it allows players to move loot from small goods storage to the waterfront with minimal risk of detection (the stationary guard in that area can be crouchwalked past with a low enough detection risk, or killed if necessary).
Payday 2 Shadow Mod V3
Shadow Raid mod with 51 artifacts! Shadow Raid is a lot of fun. One of my favorite heists, but with 51 artifacts?! Hmmmm.
Why do I burn myself at the beginning? Yakuza Perk Deck – the less health you have the faster you go.If you want to try this mod out, here’s the link but also check out Senpai’s YouTube channel:Mod:YouTube channel:Playing as Hoxton with the Raven shotgun and Gruber Kurz secondary.HUD I use:Why do I move so fast, my FOV is 1.7:Build videos:My links:● Support me –● Website – www.b33croft.com● Facebook –● Twitch –● Twitter –● Steam group – (b33croft’s safehouse).
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